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Game Engineer, Generalist

Rushdown Studios

Saratoga Springs, new york


Job Details

Full-time


Full Job Description

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen as a result. As a co-dev game studio, we now focus on solving some of the most difficult problems that face multiplayer games — and we bring our experience working on games like PUBG, League of Legends, and Rocket League with us. We truly love the work we do and we want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide.

Our Role

Rushdown Studios is looking for a skilled generalist Game Engineer to join us in support of a new partner studio! In this role, you’ll be expected to ramp quickly onto an existing large-scale project and will work with our partner, as well as our internal team, to implement a range of systems in support of a newly streamlined player experience.

Our ideal candidate is a self-motivated and demonstrated team player with a love for gaming and strong attention to detail. Professional game development experience is preferred due to the nature of this project, but it’s not mandatory; we encourage you to apply even if you don’t meet all of the requirements listed below!

Responsibilities

  • Integrate first-party platform features while simultaneously meeting console certification requirements (e.g., on PlayStation, Xbox, and Switch).
  • Collaborate with external programmers and artists and enable their features to run as quickly and efficiently as possible.
  • Build in-game features that integrate with online SDKs with an eye toward both performance and usability.
  • Provide full solution engineering for our partners, including changes to the game, build pipeline, and UI.
  • Serve as a mentor to less-experienced members of our internal team.
  • Solve crashes and other problems on both PC and console.

Requirements

  • Three (3) years of professional experience with C++. This would ideally include experience developing and shipping commercial games, as well as the broader ability to write clear, maintainable, and portable code.
  • History working within bespoke game engines.
  • Background developing games for consoles (e.g., PlayStation, Xbox, Switch).
  • Willingness to selflessly put player experiences first — before even your own code and ego.
  • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.

Nice-to-Haves

  • Experience modding games in any capacity.

Benefits

  • Compensation: $90,000-125,000/year. Please note that final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, and broader skill set.
  • 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
  • Medical, Dental, and Vision Insurance
  • Annual Video Game Budget
  • 401(k) Retirement Plan
  • Paid Parental Leave

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